Games

Apr. 1st, 2014 02:37 pm
hat_of_nikitich: (Default)
[personal profile] hat_of_nikitich
I'm gonna aggregate some thoughts that've been cluttering up my brain recently, but have been accumulating especially the last few years, and it's all about games. Maybe I'll expand on these at some point, but right now:
  • Games are about systems; frameworks of consequence.
  • The best games have systems that don't interfere with the person learning them; tutorials suck.
  • "Worldbuilding" is a poisonous, insidious verb.
I've been reading extensively (books, interviews, &c.), and having a lot of drawn-out discussions the last few years, and that's what it comes down to, for me. Trust the player, quit hobbling them, and if there's a story, write it like people live in it -- not like its Wikipedia entry.

The point of this is that I'm really interested in how games are made. Moreover, now I want to make my own. That was a distinction I had to discover; for a while I apparently wanted to feel bad I hadn't been making games since I was 8, or wasn't a man with a computer science degree, or whatever. The last couple years also helped me realize no one gives a fuck about any of that, except me, and I can change what I give my fucks about, because that's what does matter. Also, that I AM smart, and I CAN do things.

I started teaching myself Python, and I actually made a functioning roguelike. Now I want to learn how to do more stuff, and build more games! I'm no longer invested in what I haven't done, but what I can learn to do, y'know? It'll take years for me to make something, but I'm excited!

I don't want to make games for a job, though. I don't even really want to sell a game I make. I want to be an ethical hacker, or a network engineer for a job. I don't want my creativity to pay bills. I don't know why, but it freaks me out. Still. That's a rabbit hole for another couple years, though.
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